Main Event - The match at the top of the card and the one the company hopes will draw the most fans to a show.
Mark - A wrestling fan who isn't "clued up" and believes everything he/she sees to be real
Midcard - Matches/wrestlers in the middle of the card, not main eventers, not jobbers.
Money Promo - A promo that's good and meaningful enough to draw buyrates in itself.
Monster Gaijin - A big foreign worker in Japan, Japanese crowds tend to be drawn to larger than life characters like Stan Hansen or Vader.
Monster Heel - A large heel that receives a push whereby it gets to destroy people (mostly jobbers) en route to being set up for a top card babyface encounter.
Monster Push - A huge push with a worker going over anyone and everyone on their way to a quick promotion to a run at the top of the card.
MOTYC - Match Of The Year Contender, a contender for the match of the year unsurprisingly Moveset. The list of moves that a wrestler uses in his/her matches, a moveset will include strikes, throws, holds and a finisher or two, A wrestler's moveset is vital to his success as a wrestler who has a dull moveset is unlikely to get anywhere, this is less of a problem in Japan where there is more crossover in the moves workers are allowed to use but in the US major leagues with their rigid movesets in can prove a problem.
Muta Scale - Used to rate the amount of blood a performer spills during the match, based around a famously bloody 1992 Great Muta Vs Hiro Hase match where Muta's bladejob was declared so gory that all bladejobs from that point on should be measured by it (1.0 Muta) which is why you'll hear people talking about bladejobs being 0.65 Muta.
Near Fall - A kickout at a two count, usually left as late as humanly possible.
No Selling - When a performer doesn't make it look like his opponents offence is hurting him, it's also possible to no sell one their own offence by not selling a missed elbow for example.
Over - The level of reaction a wrestler is able to get from the crowd. If he gets lots of noise he's over, if his arrival is greeted by silence he isn't.
Oversell - When a worker makes a move looks like it's hurting him way more than it should be, by over dramatizing or taking too impressive a bump.
Pay Per View - A big company's money making avenue. Angles are built up on free TV to book major matches, which are then put on PPV for people to pay to see.
Phantom foreign object - An alleged foreign object that doesn’t actually exist but the audience is made to believe it does, often a heel will fiddle with his tights to give the illusion he's putting something in them/taking something out or keep touching hands with his manager to give the illusion that something is being passed between them.
Pillowstrikes - Strikes which look like they don't carry any impact in the slightest.
Pinfall - The 3 count that ends a match.
Plant - A member of the crowd paid by the company for whatever purpose, usually a local indy worker, often to get struck by a wrestler as part of an angle.
Playing Ricky Morton - A face getting sympathy by getting beaten on in the heel corner as the heels switch in and out and stop them getting a tag, used to build to a hot tag. Named after the role Ricky Morton often played in the Rock and Roll Express's matches.
Promo - A speech given by a wrestler/character in a kayfabe environment. The idea being that the worker is promoting his/her character.
Promoter - The man behind it all, who runs the company and takes it to towns in the hope of selling tickets etc, will often also be the booker.
Promotion - A wrestling company.
Psychology - The glue that holds wrestling together. The psychology of a match is in short the idea of a match, it can be as simple as going after someone's bad leg or trying to hit a move you know they have a weakness to, through to more complicated ideas like trying to get someone to loose their temper as they won't wrestle as smartly that way. Psychology when used right can make a good match great
Puroresu - Japans pro wrestling
Push - A performer moving up the card or one in a higher card position is being pushed, It's basically pushing for acceptance (and therefore money) from the fan base).
Pyro - Pyrotechnics used at some point of a wrestlers act, usually their entrance.
Ramp - The elevated gangway to the ring used in most Japanese federations.
Rib - A joke practical or not at the expense of a performer.
Ring - The squared circle where the action takes place.
Ring Rust - An excuse for a wrestler not yet being back to his best after a prolonged absence from the ring.
Roided - See juiced.
Roids - A short term for Steroids.
Rope - The cables stretched between the turnbuckles.
Rope Break - A worker crawling to and grabbing the ropes forcing their opponent to break their submission hold.
Rub - This is when top performer tries to get a lower card performer over by associating with them, usually not by jobbing but working a competitive match with them or allowing them to cut a promo on them or look good in an angle.
Rudo(s) - The Mexican term for heel(s), Heels are generally more pronounced in Mexico using tactics such as posing after hitting moves to draw cheap heat. Being a heel in Mexico can be a dangerous occupation as security there can be lax and Rudo's can find themselves being attacked by fans or even fighting their way out of full blown riots.
Run in - When a wrestler not involved in the match comes in and interferes he/she is running in.
Screwjob - When a match ends in such a way that you don't know who the better man really is (other than a draw of course) a screwjob is usually the heel winning by nefarious tactics, i.e. a chair shot behind the refs back or a beltshot.
Selling - The art of making your opponents move and the emotion of the match seem real, selling is basically the art of looking hurt, pissed off or anything else that's supposed to come across, short term selling can be bumping hard for impacts or looking like your cartilage is being ripped from your bones in a submission, whereas long term selling can range from limping to sell an injury to showing emotion.
Shoot Comment - An unscripted comment a wrestler uses in a show, usually brought on by backstage politics.
Shoot Fight - A real fight.
Shoot Style - A worked match designed to look legit (more so than usual). Shoot style doesn't involve the use of unrealistic moves such as the irish whip and is generally based on the MMA style of fighting.
Slow count - A heel tactic done by a crooked ref who counts a pinfall slowly to give the heel a greater chance of kicking out.
Smark - A shortened term for Smart Mark.
Smart Mark - A fan who's clued up on the business and knows what's going on backstage via the dirtsheets, etc.
Sports Entertainment - The WWE coined term for the brand of wrestling/T & A/Shock angles that they show on their weekly TV shows.
Sportz Entertainment Finish - A typical WWE/WCW main event on free TV finish, a run in or a stable beatdown.
Spot - Any kind of move or situation can be a spot, as long as it's important to the match, it can be anything from a dive from a cage to a german suplex.
Spot (2) - A wrestlers position in the company and on the card.
Spotfest - A match that concentrates entirely on spots with very little thought given to stringing the spots together properly or making the match make any sense.
Spot Monkey - A limited worker who tends to only do spots in his matches without giving thought to the other aspects of wrestling, will tend to work spotfests.
Squash - A quick win for a performer, usually in impressive style with the worker doing the job getting little or no offence in.
Stable - An onscreen group of performers working as a team.
Staring at the ceiling - Another word for jobbing, comes from the man being pinned looking upwards.
Stalling - A heel tactic whereby anything is done to avoid wrestling, circling the opponent, grabbing the mic and cutting a promo on them and hiding in the corner and ducking away would all constitute as stalling tactics.
Star Ratings - A rating given by wrestling critics to gauge how good a match is ***** is an almost perfect match, **** is a great match and a MOTY contender, *** is a good match, ** is an average match, * is a poor match and DUD is a match of no value, quarter ratings are used to differentiate between matches, some critics will use minus (-) stars if they think a match is bad enough.
Stiff - When a worker is hitting hard or bumping hard he/she is working stiff.
Strikes - Punches, kicks, Elbows, Headbutts, Knees, any quick shot with a body part.
Submission - A move cranking a body part designed to get the opponent to tap out.
Submit - When a wrestler gives up ending the match.
Sucker Punch - A totally unexpected punch after one wrestler has lulled another into a false sense of security, usually with them facing the other way.
Swerve - When a company goes to all efforts to make fans (or the net) believe something has happened/is going to happen and then changes the direction of the angle.
Tag - The hand slap between two workers that allows them to switch over in a tag match.
Tag Rope - A rope attached to a turnbuckle in some tag matches, the idea being that to make a legal tag you must be holding the tag rope with your other hand.
Taking a powder - A heel leaving the ring to stalk around the outside, usually after the face has gained an advantage.
Tap out - The usual method of submitting, the wrestler taps on the mat signifying he/she wants to quit.
Tecnico - The Mexican term for face.
Token offence - The meaningless offence the worker doing the job gets in during a squash or an extended squash.
Transition - The way two wrestlers get from A to B in a match. A transition is a move used to get from spot to spot, like a spot it can be pretty much anything but it won't hold any major significance in the match result.
Turn - The transition from heel to face or from face to heel.
Turnbuckle - The metal ring holding the ropes together, padded initially, often used for heel tactics.
Tweener - A character who isn't quite a face and isn't quite a heel, designed to get booed or cheered depending on whom they work with.
Undercard - The lower card matches that begin a show.
Underdog - A wrestler that appears to have little or no chance going into a match
Valet - A (usually) good looking woman accompanying a wrestler to the ring.
Vocal Selling - Making moves sound like they hurt through screaming, shouting or whimpering.
Walk in - A joke term devised for Kevin Nash, basically a run in by someone too injured to run properly.
Work - Any faked match or Angle is a work.
Work (2) - When a wrestler is screwed over backstage by another they have been worked.
Worked Shoot - A faked match or angle that those involved go to any lengths to put over as real, often not telling fellow workers, dirt sheet writers or letting it out of their circle full stop, the Brian Pillman/Kevin Sullivan "Bookerman" incident was an example of this.
Worker - An Industry term for Wrestler.
Workrate - The level of performance a wrestler is able to put into his match/matches through a combination of talent and effort.
WWE style - The punch, kick, run in, ref bump style of match the WWE has been running since 1998.
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